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Prehistoric Planet Immersive

Our team is responsible for capturing all the environmental elements from the real world using photogrammetry. I was responsible for creating high-fidelity assets for the environment artists to dress the scene in the engine.  
My job is to start processing the data from reality capture, clean up and re-topo the model, bake and process the PBR textures, then create LODs. 
In this TV series, I created a lot of assets, including Cliffs, beach rocks, river banks, pebbles, and trees. Set up a preview scene in Unity.

Work alongside a lot of talented artists and engineers. The final effect is absolutely teamwork. 

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