Avatar: Fire and Ash



Concept by Ben Procter
Reference image from official Avatar production/design released materials.
Contributed to some environment revisioning work for Avatar: Fire and Ash, with a primary focus on the RDA Bridgehead environments and Factory Ship , covering environment layout, hard-surface asset development, optimisation, and re-visioning.
* Researched and tested early-stage Unreal Engine workflows and production methodologies for future Avatar sequels, exploring new approaches to environment art development and asset preparation.
* Designed and developed custom Unreal Engine widgets and PCG workflows to streamline environment and asset production, accelerate iteration, and address production-specific challenges.
* Collaborated closely with environment artists, technical artists, and the development team to research, prototype, and test production-ready workflows across different stages of the process.
The final effect is absolutely teamwork.