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Avatar: Fire and Ash 

Concept by Ben Procter
Reference image from official Avatar production/design released materials.

Contributed to some environment revisioning work for Avatar: Fire and Ash, with a primary focus on the RDA Bridgehead environments and Factory Ship , covering environment layout, hard-surface asset development, optimisation, and re-visioning.

* Researched and tested early-stage Unreal Engine workflows and production methodologies for future Avatar sequels, exploring new approaches to environment art development and asset preparation.

* Designed and developed custom Unreal Engine widgets and PCG workflows to streamline environment and asset production, accelerate iteration, and address production-specific challenges.

* Collaborated closely with environment artists, technical artists, and the development team to research, prototype, and test production-ready workflows across different stages of the process. 
The final effect is absolutely teamwork. 

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