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Avatar Land

Concept by Dylan Cole
Reference image from official Disney production/design released materials.

Contributed to the development of digital content for Disney’s newly announced Avatar attraction project, taking on a broad range of responsibilities across environment creation, look development, procedural workflows, and real-time Unreal Engine production.

Took environments from initial blockout and spatial design through to final layout and real-time presentation in Unreal Engine.
Created and developed environment assets, customised materials, lighting, and real-time visual effects, balancing visual fidelity with real-time performance requirements.
Designed and implemented PCG workflows to efficiently populate and dress large-scale environments.
Worked with Sequencer, including scene animation and timing, to ensure smooth real-time transitions and reliable presentation between environments.
Worked closely with Environment Supervisor Dean Lewandowski and Production Designer Dylan Cole, responding to creative direction and translating production design into detailed, production-ready Unreal environments.
Contributed across multiple stages of the pipeline, bridging artistic development and technical real-time workflows to support efficient environment production.

Working alongside a lot of talented artists, the final effect is absolutely teamwork. 

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